TNX:TOS New Skills - Kage

Petrify Combo:   Max SL: 4 Timing: Major Target: Single Range: Weapon Difficulty: Control Versus: - You paralyze your mark with a nerve agent, making them as if a living statue, unable to move. When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Confusion}. Limit [SL]/Act.

Poison Strike Combo:   Max SL: 4 Timing: Major Target: Single Range: Weapon Difficulty: Control Versus: - Your weapons are coated with a hidden poison. When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Poison 1}.

Flying Blade II Combo:  Max SL: 4 Timing: Major Target: - Range: - Difficulty: - Versus: - Your mastery of throwing weapons is on par with any sharpshooter. When you use this skill in a {Physical Attack} Combo, you may include skills with [Combo: ] into this {Melee Attack} Combo. However, you must use a (Throwable) weapon to make the attack.

Hen'i Battou Combo:   Max SL: 4 Timing: Major Target: Single Range: Weapon Difficulty: Control Versus: Perception* You strike in an unorthodox manner that defies imagination, throwing off any unaware enemy. When you use this skill in a {Physical Attack} Combo, the target may only make a Reaction to it if their Combo includes . (Translation note: This is a reference to the protagonist's signature attack from the manga "Kamui." See https://www.youtube.com/watch?v=GK-CX45ZpcQ . Literally translated, it means "variant sword strike.")

Drug Runner Combo: Declare Max SL: 4 Timing: Move Target: Self Range: None Difficulty: None Versus: None You expertly administer medicine while on the move. Use when you declare your Move Action. You can move as normal and simultaneously use a [Timing: Move Action] Drug. Limit [SL+1]/Scene.

†Shadow Bind Combo:  Max SL: 4 Timing: Setup Process Target: Single Range: Close Difficulty: Control Versus:  As if manipulating the shadows, you use your body to hinder your foe's movements. If you win the Opposed Check, the target takes a -[SL+2] penalty to CS. This effect lasts until the end of the Cut.

†Shadow Weave Combo:   Max SL: 4 Timing: Major Target: Single Range: Weapon Difficulty: Control Versus:  As if binding them with shadows, your attack puts a stop to your opponent's movements, making them struggle to do more than breathe. When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Pressure (Life)}. Limit [SL]/Act.

※Shadow Hand Combo:  Max SL: 4 Timing: Major Target: Single Range: Weapon Difficulty: Control Versus: 0 You strike with the power of the shadows, threatening to spell your opponent's doom through shock alone. When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target must make a  Self-Control Check. If they fail, they become {Unconscious}. If they succeed, they take {BS: Doped (Minor)}.