TNX:TOS New Skills - Kaze

Glory Road Combo: Free Max SL: 4 Timing: Constant Target: Self Range: None Difficulty: None Versus: None You've grown up listening to the legends and tales of the pros. Mere words can't avert your eyes from your dream of attaining glory. You get +[SL] to Reactions you make to Mental Attacks. In addition, you can use  against Mental Attacks.

Turnover Combo:  Max SL: 4 Timing: Refer Target: Self Range: None Difficulty: None Versus: None You quickly recover from an impact that shakes your composure. Use this skill when you take [BS: Confusion]. If successful, immediately remove [BS: Confusion]. You must be operating a Vehicle to use this skill. Limit 1/Cut.

Direct Roll II Combo: Free Max SL: 2 Timing: Constant Target: Self Range: None Difficulty: None Versus: None No matter what speed you're going at, you maintain perfect control of your vehicle. You can use  as [Timing: Major]. When you do, you gain ['s SL+(SF of the vehicle you're operating)] to the Result of  Checks. In addition, 's Limit becomes [This skill's SL+1]/Cut.

Pick Up Combo: Declare Max SL: 5 Timing: Minor Target: Refer Range: Close Difficulty: None Versus: None You pull a buddy or customer aboard your vehicle in a flash without slowing down. Up to [SL] targets become Passengers on the Vehicle you are operating. The (Seating) of the Vehicle cannot be exceeded. The targets may refuse this effect. In addition, if the target is restrained or otherwise unable to move, the Director can rule that this skill has no effect on them.

Burnout II Combo: Free Max SL: 5 Timing: Constant Target: Self Range: None Difficulty: None Versus: None You rev your vehicle higher than ever before. Increase the [Max SL] for your acquired  by [SL]. Note that this does not increase the current SL of that skill.

†Night Horse Combo: Alone Max SL: 5 Timing: Before Wound Target: Single Range: Close Difficulty: 10 Versus: None As a driver, you specialize in giving your passengers the best vantage point from which to fight. Use this skill when the target calculates the Wound Rating of their . They get +[SLx2] to the Wound Rating. You must be operating a Vehicle, and the target must be a Passenger on that Vehicle, to use this skill.

†Feint Turn Combo: Alone Max SL: 4 Timing: Refer Target: Single Range: Close Difficulty: Control Versus: None You change your vehicle's speed or trajectory to throw off your opponent's action. Use this skill when the target declares a Check. The target takes a -(SF of the vehicle you're operating) penalty to the Result of their Check. You must be operating a Vehicle to use this skill. Limit [SL]/Act.

※Shooting Star Combo:  Max SL: 5 Timing: Major Target: Single* Range: Weapon Difficulty: Control Versus:  You sacrifice your beloved vehicle and risk your own life to achieve victory. When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by +[(SF of the vehicle you're operating)x10] (max [SLx10]). At the end of this Main Process, your vehicle becomes (Broken), and your AR becomes 0.