Fencer Enemy Data

Although not to the same degree as Armorers, these enemies have low Initiative, but high Maximum HP and Physical Defense. In terms of classes, they are similar to Samurai. They should be given skills to protect their allies as well as strike back against the PCs. Put these enemies in a combat if you want the PCs to have to focus on them first. They make relatively good solo Bosses. An example enemy of this type in the core rulebook is the Vampire.

Type-2: Fencer (CR1)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (4+2D vs Evasion) / Single / Close / Deal [12+2D] physical damage.

Drop Items

Drop Item Expected Value: 23G

Type-2: Fencer (CR2)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [16+2D] physical damage.

Drop Items

Drop Item Expected Value: 28G

Type-2: Fencer (CR3)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [19+2D] physical damage.

Drop Items

Drop Item Expected Value: 35G

Type-2: Fencer (CR4)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [23+2D] physical damage.

Drop Items

Drop Item Expected Value: 42G

Type-2: Fencer (CR5)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [26+2D] physical damage.

Drop Items

Drop Item Expected Value: 52G

Type-2: Fencer (CR6)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [30+2D] physical damage.

Drop Items

Drop Item Expected Value: 63G

Type-2: Fencer (CR7)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [33+2D] physical damage.

Drop Items

Drop Item Expected Value: 75G

Type-2: Fencer (CR8)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [37+2D] physical damage.

Drop Items

Drop Item Expected Value: 89G

Type-2: Fencer (CR9)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [40+2D] physical damage.

Drop Items

Drop Item Expected Value: 104G

Type-2: Fencer (CR10)
Skills

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (8+2D vs Evasion) / Single / Close / Deal [44+2D] physical damage.

Drop Items

Drop Item Expected Value: 120G