TNX:TOS New Skills - Highlander

Celestial's Taste Combo: Free Max SL: 5 Timing: Constant Target: Self Range: None Difficulty: None Versus: None Having been raised among perfection, your aesthetic sense is a cut above the Earth-born, and it shows in your artistic endeavors. Choose an  Skill. You gain a bonus of +[SL] to .

Angel of Salvation II Combo:  Max SL: Style Level Timing: Refer Target: - Range: - Difficulty: - Versus: - You can grace the Earth with the power of salvation with scarcely an effort. When you use this skill in a Combo with , you don't lose an AR as a result of the Check, and may use it even if you have 0 AR. This skill can be used in a Combo with [Combo: Alone] skills, and does not count toward the maximum limit of skills usable in a Combo. Limit [SL]/Act.

Guardian Angel II Combo:  Max SL: 4 Timing: Major Target: - Range: - Difficulty: - Versus: - Your Guardian Angel increases in power, becoming able to strike a wider area. When you use this skill in a Combo with , it becomes [Target: Area (P)]. Limit 1/Cut.

Heaven's Majesty Combo:  Max SL: 4 Timing: Setup Process Target: Single Range: Short Difficulty: Control Versus:  Your actions, performed with the elegance of a celestial, cause your opponents to falter under the imposing atmosphere they create. If successful, the target takes a -[SL-1] penalty to CS. This effect lasts until the end of the Cut.

Angel's Wings Combo: Alone Max SL: 4 Timing: Refer Target: Single Range: Short Difficulty: 10 Versus: None Your acute senses as a celestial, or perhaps some sealed memory, allow you to give useful advice to an ally. Use this skill when the target declares a Check. The target gains a +2 bonus to the Result of their Check. Limit 1/Act.

†Helping Hand II Combo:  Max SL: 4 Timing: Reaction Target: Single Range: Close Difficulty: Control Versus: None You can use your Helping Hand to protect others in the vicinity. When you use this skill in a combo with , you can use it as a Reaction against a {Physical Attack} targeting another character. If the Dodge Check is successful, the attack is negated against all targets within your Engagement. Limit 1/Cut.

†Mysterious Present Combo: Free Max SL: 5 Timing: Setup Process Target: Self Range: None Difficulty: Refer Versus: None From some mysterious place, you receive vital equipment of unusually high quality. If successful, you get a chosen Outfit. The Difficulty of this Check is equal to the Outfit's (Buy). The Outfit gains a [SL] bonus to one of its ratings, such as (ATK) or (Parry). Record this skill as "Mysterious Present (ATK)", etc. Limit 1/Act.

※Jacob's Ladder Combo:  Max SL: 4 Timing: Major Target: - Range: - Difficulty: - Versus: - Your guiding hand helps your ally to overcome any resistance, no matter how fierce. The Major Action of the Main Process you grant with  becomes [Versus: Impossible], and no reactions can be made to it. This skill can be used in a Combo with [Combo: Alone] skills.