TNX:Faction - CHERUBIM

= Description =


 * Name: International Crime Countermeasures Team CHERUBIM
 * Type: Police
 * Subfactions: Branches in each megaplex
 * Headquarters: Sydney, Australia

The private police agency CHERUBIM, headquartered in Australia, is an organization that coordinates across international borders in order to stop crime within each nation. Their activities include gathering and exchanging information about local crimes, sharing their dossiers on criminals at large, and advising local government on crime countermeasures. As an agency run with the support of each member nation, CHERUBIM maintains branches in every major city. In each such location, they work closely with local police, retain investigators on contract, and secure personnel with knowledge of the territory and populace.

Due to CHERUBIM's nature as a world-spanning organization, there are only a few people in each branch dispatched from headquarters, and cooperation with locals is essential. But when the local police are faced with criminal activity of a scale they are not equipped to handle, CHERUBIM'S massive databases - stored on their satellites, the "Four Thrones" - can prove a great boon to them. In addition, when the local police on occasion decide to turn a blind eye towards crime, CHERUBIM will step in to investigate it in their place.

CHERUBIM branches each consist of a General Police Bureau and a Special Crimes Bureau. Units contained in the latter often include a Financial Crimes Unit, Cybercrime Unit, Terrorism Unit, Corruption Unit, and Smuggling and Contraband Unit. Detectives operate with a high degree of independence and can secure the cooperation of local organizations on their own prerogative. The General Police Bureau always contains a Detective Support Unit, which engages in tracking down persons of interest, compiling information, profiling, observation and other such tasks in support of ongoing investigations. Any CHERUBIM agent can access the "Four Thrones" from their personal terminal, but sensitive information is subject to levels of classification, and thus it's more efficient for authorized members of the General Police Bureau to access it as needed.

As crime grows ever more complex with the advance of technology, CHERUBIM's key objective is to conduct research to enhance the capability of police agencies worldwide to investigate and solve it. The General Police Bureau has several units dedicated to this, such as the Human Resources Unit, Translation and Records Unit, and of course the Employee Education Unit. Techniques developed and refined by these units are entered into the database, improving the efficiency and efffectiveness of police agencies worldwide. CHERUBIM is a constantly evolving organization and a testament to the power of information in the modern world.

= Faction Items =

(CHERUBIM: Weapon Option) GARGOYLE [Buy: -/10] [Hide: 12/0] [Hack: 17] [Slot: Weapon (Ranged)] - A satellite targeting AI support system for firearms. Attacks with the modified ranged weapon get +2 to the Result of their  Checks.

(CHERUBIM: Body Armor) Expendables [Buy: -/30] [Hide: -/0] [Armor (S/P/I): 2/3/4] [Control: -2] [Hack: 15] [Slot: Coat] - A gimmick coat that can create a smoke screen around you. Use as an Auto Action when you become the target of a Physical Attack. The Check for that Attack gets a -3 penalty.

(CHERUBIM: Fashion) Old Blaze [Buy: -/25] [Hide: 14/0] [Hack: -] [Slot: Badge] - A CHERUBIM badge in the shape of a flaming sword once supplied to agents. Use before you or another character takes a Physical Wound. The Wound Rating decreases by 10. The target does not need to be a member of the CHERUBIM Faction. Limit 1/Act.

(CHERUBIM: Social Tool) CHERUBIM Agent Badge [Buy: -/1] [Hide: 10/0] [Hack: 15] [Slot: -] - A digital badge given to all CHERUBIM agents. It is recognized throughout the world. Use as an Auto Action. You can treat one of your  skills as if it were a different  skill of your choice. Limit 1/Act. Characters with City Rank X cannot use this Outfit.

(CHERUBIM: Social Tool) Chariot of the Thrones [Buy: -/10] [Hide: 14/0] [Hack: 18] [Slot: -] - A personal system to access CHERUBIM's databases and observation network. Use before you make an Information Gathering Check. You get a bonus of +2 to the Check. Limit 3/Act.

= Faction Items 2 = (CHERUBIM: Armor Gear) PF2 Dynamis [Buy: -/15] [Hide: -/-1] [Armor (S/P/I): 3/1/4] [Control: -1] [Hack: 16] [Slot: Armor] - A unit support power frame developed by a CHERUBIM sponsor corporation. It is standard equipped with power assist functions. The wearer gains +1 to {Life}.

(CHERUBIM: Armor Gear) Thrones R2 [Buy: -/35] [Hide: -/-1] [Armor (S/P/I): 4/2/5] [Control: 0] [Hack: 18] [Slot: Armor] - A special unit power frame that improves on the performance of the PF2 Dynamis. They are also supplied to units involved in investigations. The wearer gains +2 to {Life} and {Life Control}.

(CHERUBIM: Cyborg Body) Archangel [Buy: -/40] [Hide: 14/0] [Hack: 17] [Slot: Full Body] [Armor (S/P/I): 3/3/3] [Attack: I+2] [Parry: 4] - A limited-function full body cybernetic body that houses a support AI. The AI will commonly analyze situations to suggest the most optimal action that can be undertaken next. Reduce the rating of {Physical Wounds} the wearer takes by 4. Also, the wearer gains +2 to {Reason} while this Outfit is equipped.

(CHERUBIM: Ground Vehicle) Little Chimney [Buy: -/20] [Hide: -/0] [Attack: I+5] [SF: 1] [Armor (S/P/I): 2/2/3] [Control: -2] [Ride: 2] [Capacity: 3] [Hack: 15] [Slot: Operator] - A rescue operations carrier that can be used even indoors. By using a Minor Action, the operator may allow a single character in the same Engagement as them to become a passenger on the vehicle (or, drop off a passenger).

(CHERUBIM: Drone) Doggie Go [Buy: -/25] [Hide: -/0] [Attack: S+4] [SF: 1] [Armor (S/P/I): -] [Control: 0] [Ride: 0] [Capacity: 1] [Hack: 16] [Slot: Operator] - A rescue operations support drone developed with the safety of CHERUBIM units in mind. Since it was designed to be able to enter small spaces, its frame houses only average power. It often is made in the form of a dog. The operator may perform Dodge Checks using , and gains +2 to those checks.

(CHERUBIM: Tool) Vital Support Customization [Buy: -/5] [Hide: 10/0] [Hack: -] [Slot: Refer] - A life-saving customization for CHERUBIM Armor Gears. Equip to a [Category: Armor Gear] Outfit. While equipped with said Armor Gear, the wearer automatically succeeds at {Life} Self-Control Checks.

(CHERUBIM: Tool) Ability Customization [Buy: -/15] [Hide: 10/0] [Hack: -] [Slot: Refer] - A performance expansion customization for CHERUBIM Armor Gears. Equip to a [Category: Armor Gear] Outfit. While equipped with said Armor Gear, the wearer gains +1 to one non-{Mundane} stat. This Outfit may be equipped up to three times, and its effects stack.

(CHERUBIM: Tool) Power Arm Customization [Buy: -/15] [Hide: 10/0] [Hack: -] [Slot: Refer] - A close combat customization for CHERUBIM Armor Gears. Equip to a [Category: Armor Gear] Outfit. While equipped with said Armor Gear, the wearer changes their unarmed attack and parry values to the following: [Attack: I+6 / Parry: 6].

= Faction Skills =

Special Crimes Bureau, Unit 7 Combo: Free Max SL: 2 Timing: Constant Target: Self Range: None Difficulty: None Versus: None This is a [Position Skill] that marks you as an agent in Unit 7 of the Special Crimes Bureau. Unit 7 does not have a specific area of duty, but investigates large-scale crimes in the megaplex and nation at their own discretion; they are nicknamed the "Wildcard Unit." You can use  [SL] extra times per Act.

24 Agent Combo: Alone Max SL: 3 Timing: Auto Target: Single Range: Close Difficulty: 15 Versus: None This is a [Position Skill] that indicates you are a detective participating in CHERUBIM's "24 Project" - a 24 Agent. Having proved your resourcefulness, you have a personal support team assigned to you. The target can recover from a single {Bad Status}. You cannot target yourself with this Skill. The target may refuse this effect. Limit [SL]/Act.

Technique Exchange Combo: Refer Max SL: Refer Timing: Refer Target: Refer Range: Refer Difficulty: Refer Versus: Refer As a CHERUBIM agent, you have access to the latest techniques developed by police agencies worldwide. You can acquire up to [SL] Skills exclusive to other [Type: Police] Factions. However, when you do, you must pay their XP costs.

Crucible Combo: Free Max SL: 5 Timing: Constant Target: Self Range: None Difficulty: None Versus: None You have access to the full information databases of CHERUBIM; a vast quantity of information about nations, corporations, and people. It's rare that you can't find something of use to your investigation. You gain a [SL] bonus to the Result of  Checks. If you have the  skill, you get an additional +1 bonus to the Result of  Checks.

Survivability Combo: Alone Max SL: 2 Timing: Before Wound Target: Self Range: None Difficulty: None Versus: None This is a [Damage Reduction Skill] that indicates you can escape fromn even lethal wounds. In the course of their investigations, the independent detectives of CHERUBIM pick up no small amount of self-preservation techniques. Reduce the rating of the {Physical Wound} you would receive by [CV]. Limit 1/Cut.

Celestial Support Combo: Alone Max SL: 4 Timing: Refer Target: Self Range: None Difficulty: None Versus: None You request backup from the "Four Thrones," CHERUBIM's support satellites. Use this skill after you make a Check. You get a +3 bonus to the Result of your Check. Limit 1/Act.

Police Detective Combo:  Max SL: 4 Timing: Major Target: - Range: - Difficulty: Control Versus: None You are a detective used to operating on your own. In order to solve crime at your post, you'll investigate through thick and thin the way you know best. Use this Skill in the Combo of an Information Gathering Check. You get a +2 bonus to the Result of your Check.

Rescue Dodge Combo: Refer Max SL: 4 Timing: Reaction Target: - Range: - Difficulty: - Versus: - You throw yourself in harm's way to protect another. You'll lay down your life to protect your comrades if that's what it takes. When you use this skill in a Combo with  or , you don't lose an AR. Limit 1/Act.