TNX:Kagemusha

Note: All skill names in this document are subject to change.

KAGEMUSHA Those who borrow the shapes of others

Kagemusha are creatures who take upon the countenance of others and live as their doppelganger. In essence, Kagemusha do not possess a "self." They instead borrow their identity from another in order to experience life as humans do.

The role of a Kagemusha is typically to serve as a body double for their "Master," the person whose identity they borrow, while their Master secrets themselves away. In exchange for facing all danger their false identity may incur, they are accorded the privilege of using that identity.

Kagemusha live in order to serve. They do not fear death. Whether killed by an assassin, or rejected by their Master, they would "lose their life" just the same.

CONSITION: During the Pre-Act, choose your Kagemusha's current "Master," or ask the Director to do so. This can be either a Guest or another Cast Member.

REASON: 2/4 PASSION: 3/5 LIFE: 2/4 MUNDANE: 0/3

MIRACLE: CHANGE

In order to protect your master or at their request, you substitute yourself for them.

When you declare the use of Change, it means that the person everyone thought was your Master was actually you, and vice versa. You can specify how long this has been the case for, but if it's not important you probably shouldn't bother.

The effect of this is that you take any Wound intended for your Master, or vice versa, up to and including Death, Catatonia and Erasure. Even if you die, your Master can continue participating in the act.

CONDITION: When you use Change and your Master is grateful to you, the [Used a Miracle fittingly] bonus XP can be rewarded.

KAGEMUSHA STYLE SKILLS

Shadowless Combo: Refer Max SL: 4 Timing: Appearance Check Target: Self Range: None Difficulty: Appearance Difficulty Versus: None You have no presence and leave no trace that you have ever been in a place, either in peoples' minds or electronic records. Use this skill in an Appearance Check Combo. If successful, cameras and similar devices will not register your presence, and Extras will not remember your face or personality unless you want them to. Any character can make a  Check opposed by your  Check in order to resist this effect.

Hidden Arm Combo: Free Max SL: 5 Timing: Constant Target: Refer Range: None Difficulty: None Versus: None You coordinate your attack with your ally in order to catch your mutual target off guard. The character under the effect of your <> gains a +[SL+2] bonus to the rating of Physical Wounds they inflict.

Shadow Step Combo: Stealth Max SL: 5 Timing: Appearance Check Target: Self Range: None Difficulty: Appearance Difficulty Versus: None By merging into another's shadow, you slip into a place unnoticed. You can make an Appearance Check with this skill. When you do so, you gain a +[SL] bonus to the result. If successful, your entry into the Scene is invisible and silent.

Shadow Guard Combo: Free Max SL: 5 Timing: Constant Target: Refer Range: None Difficulty: None Versus: None You lurk behind your ally, prepared to defend them at any time. Physical Wounds taken by the character under the effect of your <> receive an -[SL+2] penalty to their rating.

False Personality Combo: Free Max SL: 5 Timing: Constant Target: Self Range: None Difficulty: None Versus: None You alter your personality to suit the situation. As a Kagemusha, if one personality comes under stress, you have plenty of others to switch to. You gain a +[SL] bonus to  Checks. In addition, you also inherently possess the ability of the Maskenball Neuroware.

Kuroko (https://en.wikipedia.org/wiki/Kuroko) Combo: Alone Max SL: 4 Timing: Before Damage Target: Self Range: None Difficulty: None Versus: None When you sense incoming mental trauma, you can automatically switch to a personality specifically designed to resist it. The rating of a Mental Wound you are about to take decreases by [CV]. Limit 1/Cut.

Personality Barrier Combo: Will Max SL: 5 Timing: Reaction Target: - Range: - Difficulty: None Versus: None You cunningly divide the impact of mental trauma among multiple personalities, limiting its overall effect. When you use this skill in a Reaction to a Mental Attack, if you fail the Opposed Check, you can decrease the rating of the Mental Wound taken by -[SL+2].

Personality Barrier II Combo: Free Max SL: 3 Timing: Constant Target: Self Range: None Difficulty: None Versus: None You spread incoming trauma between even more personalities until it vanishes into nothingness. Your Personality Barrier skill gains +[SL] to its Max SL.

Loyal Soldier Combo: Alone Max SL: 4 Timing: Before Damage Target: Single Range: Short Difficulty: None Versus: None You swiftly change places with your Master in order to take a blow intended for them. This skill can only target your Master. If the check for this skill succeeds, you can take a Physical Wound in the target's place. You also suffer any other effects you would have if the attack that inflicted the Wound had targeted you in the first place. Limit 1/Cut.

Decoy Combo: Will Max SL: 4 Timing: Refer Target: Single Range: Medium Difficulty: Control Versus: None You become a decoy, substituting yourself for the target of an attack. Use this skill just after the target declares an attack. The target of the attack changes to you (or your Engagement, if [Target: Area]). If you are not a valid target for the attack due to range or some other reason, you may not use this skill. After, you lose an AR.

Doppelganger Combo: Free Max SL: 5 Timing: Constant Target: Self Range: None Difficulty: None Versus: None As a Kagemusha, you can effortlessly make yourself look innocuous and escape notice. You gain a +[SL] bonus to the result of  checks. This skill has no effect during Cut Progression.

Round Trip Combo: <> Max SL: 4 Timing: Refer Target: - Range: Extreme Difficulty: None Versus: None You can protect your Master regardless of the distance between you. Use this skill in a Combo with <>. The range of <> changes to [Range: Extreme]. This skill can be used in a Combo even with [Combo: Alone] skills. Limit [SL]/Act.

Back Up II Combo: <> Max SL: 4 Timing: Refer Target: Self Range: None Difficulty: None Versus: None You predict your ally's actions, allowing you to prepare to support them with minimal effort. Use this skill in a combo with <>. Your AR does not decrease as a result of using <>. This skill can be used in a Combo even with [Combo: Alone] skills. Limit 1/Cut.

Summon Combo: Society Max SL: 4 Timing: Major Target: Single Range: Refer Difficulty: Control Versus: Will You use your abilities as a Kagemusha to call someone to the vicinity. Choose a target who is Backstage. They can appear in the current Scene. You must use this skill in a Combo with a Professional Society Skill that both of you possess. In addition, you must know the target's Address.

†Copy Technique Combo: None Max SL: 4 Timing: Major, Reaction Target: - Range: - Difficulty: - Versus: - You imitate an action you have seen performed in the past. You may substitute this skill for any non-Style Skill, except for  and . Any effects from other Style Skills you possess that would affect the substituted skill in question also affect this skill. For example, if you use this skill as a substitute for  in a Combo with «Windless Blade», then «Iai» will affect it

†Keen Insight Combo: Perception Max SL: 4 Timing: Refer Target: Single Range: Extreme Difficulty: Control Versus: Stealth You discern the target's abilities and way of life with your quick eye. If successful, you learn the target's Styles aside from their Persona. If the target is attempting to disguise themselves as having another Persona, you learn their true Persona as well.

†Nininbaori (http://en.wikipedia.org/wiki/Nininbaori) Combo: Free Max SL: 4 Timing: Setup Process Target: Single Range: Close Difficulty: 10 Versus: None You act together with your ally, synchronizing even your breathing with them. If successful, when the target is targeted by an Action, you can make a Reaction to it as if you had been the target. The target can refuse this effect. If you and the target are no longer in the same Engagement, this effect ends.

†Noh Mask Combo: Will Max SL: 4 Timing: Reaction Target: - Range: - Difficulty: Result Versus: None You conceal your true spirit behind an impenetrable mask. Attempts to unnerve you are met only with your retribution. When you use this skill to React to a Mental Attack, if successful, you gain +1 AR. Limit 1/Cut

†Back Up Combo: Single Max SL: 4 Timing: Refer Target: Single Range: Extreme Difficulty: 10 Versus: None You synchronize your breathing with another, supporting their actions. Use this skill when a target other than you makes a Check. The target gains a [SL×2] bonus to the Result of that Check. You lose an AR.

†Eavesdropper Combo: Stealth Max SL: 4 Timing: Major Target: Self Range: None Difficulty: Refer Versus: None Out on the streets, you gather information merely by letting it come to your ears. You can make a Information Gathering Check using , and can treat it as if it were any <Professional Society> skill. You cannot use this skill to make Appearance Checks or to make or resist {Social Attacks}.

†Sacrificial Lamb Combo: Alone Max SL: 4 Timing: Before Damage Target: Single Range: Close Difficulty: None Versus: None You let cutting words excoriate you in an ally's place. If the check for this skill succeeds, you can take a Mental Wound in the target's place. You also suffer any other effects you would have if the attack that inflicted the Wound had targeted you in the first place. Limit SL/Cut.

†Mimicry Combo: Perception Max SL: 2 Timing: Major Target: Single Range: Medium Difficulty: Control Versus: Will You imitate one of the target's special techniques. If successful, choose a Style Skill the target has used during this Scene. Until the end of the Scene, the effect and data of Mimicry changes to that the chosen Style Skill. The SL remains the same as that of Mimicry. You can use the copied Style Skill as many times as you would normally be able to, but only one skill can be copied per Scene.

※Body Snatch Combo: Free Max SL: 4 Timing: Major Target: Single Range: Extreme Difficulty: Control Versus: Will You recognize a new person as your Master. If successful, the target becomes your Master. If they are willing, this skill has [Difficulty: None]. Limit [SL]/Act on unwilling targets.

※Servant's Pride Combo:　Refer Max SL: 3 Timing: Refer Target: - Range: - Difficulty: None Versus: None You are prepared for any difficulty your Master and their allies encounter. This skill can only be used in a combo with Common Skills and Kagemusha Style Skills. Your AR does not decrease as a result of using the Combo. However, you cannot use this skill in a Combo with any skill that makes an Attack. This skill can be used in a Combo even with [Combo: Alone] skills. Limit 1/Cut and [SL]/Act.

※Pantomime Combo: Refer Max SL: 1 Timing: Refer Target: Refer Range: Refer Difficulty: Refer Versus: Refer You use another person's abilities as if they were your own. You can use this skill at any time during the Act. You may choose one Style Skill other than an Ultimate Skill from a Style other than Kagemusha. The effect and data of Pantomime changes to that the chosen Style Skill until the end of the Act.

※Sealed Art Combo: Alone Max SL: 3 Timing: Refer Target: Single Range: Extreme Difficulty: Control Versus: Will You learn the cues of your target's moves to render their special technique ineffective. Use this skill after the target has used a Style Skill. If successful, the target becomes unable to use that Style Skill for the rest of the Scene. Treat this effect as a Bad Status that the target can clear by using a Major Action. Limit [SL]/Act.